Projects

Track community project phases.

0/7 projects completed

Converging Paths

With ARC operations spreading across the Rust Belt, the nomads have agreed to share their knowledge in exchange for support. Raiders are needed to gather supplies, recover relics, and help secure safe passage for nomads traveling through dangerous routes.

Phase 1: Secure Safe Passage for the Nomads

Deal Damage to ARC enemies in the Swamp

No items required for this phase.

Phase 2: Collect Supplies

Collect supplies to share with the nomads

Phase 3: Procure Relics

Find relics to share with the nomads

Sextant
Metal Brackets

Phase 4: Create Emergency Caches

Build emergency caches to help both the nomads and Raiders stay alive on the surface

Tellurion
Light Bulb
ARC Coolant

Phase 5: Finish the Cabinet of Curiosities

Put the finishing touches on the cabinet of curiosities, a new emblem of blossoming ties between the nomads and Speranza.

Phase 6: Use Nomad Tactics to Fight ARC

Deal damage to ARC using mines or traps (Blaze Grenade Trap, Pulse Mine, Jolt Mine, Explosive Mine, Surge Coil)

No items required for this phase.

Expedition Project (Expedition 2)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Metal Parts
Plastic Parts
ARC Alloy
Steel Spring

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Durable Cloth
Wires
Cooling Coil

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Light Bulb
Battery
Shredder Gyro
Exodus Modules

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No items required for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No items required for this phase.

Expedition Project (Expedition 1)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Metal Parts
Rubber Parts
ARC Alloy
Steel Spring

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Durable Cloth
Wires
Cooling Fan

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Light Bulb
Battery
Sensors
Exodus Modules

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No items required for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No items required for this phase.

Expedition (Expedition 3)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Metal Parts
Chemicals
ARC Alloy
Steel Spring

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Durable Cloth
Wires

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Coffee Pot
Battery
Firefly Burner
Exodus Modules

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No items required for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No items required for this phase.

Expedition (Expedition 4)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Metal Parts
Chemicals
ARC Alloy
Canister

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Durable Cloth
Oil

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No items required for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No items required for this phase.

Expedition (Season 5)

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Phase 1: Foundation

Building the base structure and frame of the caravan

Metal Parts
Plastic Parts
ARC Alloy
Magnet

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

Durable Cloth
Duct Tape

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

ARC Circuitry
Bastion Cell

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No items required for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No items required for this phase.

Trophy Display

Use ARC parts to build a display of your hunting trophies, in order to not-so-subtly shut down anyone who questions the bold tales of your topside adventures.

Phase 1: Roaming Threats

The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.

Rusted Bolts
Pop Trigger
Tick Pod
Surveyor Vault

Phase 2: Soaring Menaces

The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.

Spotter Relay
Wasp Driver
Hornet Driver

Phase 3: Ferocious Foes

A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.

Shredder Gyro
Bastion Cell

Phase 4: Dominant Dangers

The vicious threats leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.

Phase 5: Imposing Behemoths

The colossal foes making the earth tremble, and the epitome of big-game hunting.

Exodus Modules
Geiger Counter
Bombardier Cell